In Greyhawk, gunpowder and smokepowder do not function. You can provide this list to your players to add a little steampunk tech into your fantasy world or as a weapons list for a full Steampunk themed … A piece of flint strikes steel when the trigger is pulled, sending sparks into the flashpan, which ignites the main charge and fires the bullet. 3rd-level abjuration(Artificer, Ranger, Sorcerer, Warlock, and Wizard). Name Cost Ammo Damage Weight Range Properties; Palm Pistol: 50 gp: 2 gp (20) 1d8 piercing: 1 lb. A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. If the attack exceeds their AC, they are hit by the attack instead of the target. Handgunne Balls. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Besides Cannons (DMG, pg 255) employed by the wizards of Thay and the pirates of the Pirate Isles, the world of Faerûn is also home to organ guns, AKA ribalds. The following are broad categories of firearm rarity and the rules that govern them. Firearm. The price given is for 1 ball. More D&D 5th Edition products. Weapon (starwheel musket), rare (requires attunement by an artificer, sorcerer, warlock, or wizard). Close. Something does not work as expected? Archived. Musket: 300 gp: 1d12 piercing: 10 lb. Pistol. This magic amulet has 7 charges. Hooked. This bullet is not rendered non-magical after use, only a remove curse spell can render it non-magical. The shortest of the long guns, a blunderbuss only has a barrel around one foot long, sometimes less, which often ends in a flared muzzle. An explosive can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 6 rounds. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so. Retrieved from "https://www.dandwiki.com/w/index.php?title=Musket_(5e_Equipment)&oldid=1229848" Click here to edit contents of this page. Each of this bandolier’s eight pouches connects to an extradimensional space that allows the bandolier to hold numerous items while never weighing more than 2 pounds. All firearms from the Savage coast are wheellock. After dealing its poison damage, the bullet is rendered non-magical. A named bullet functions as an arrow of slaying with a very focused target (a single, specific creature). 13. This magic bullet appears to be a normal +1 bullet when examined. Jump to: navigation, search. Hooking the weapon requires an action or a bonus action (the character’s choice). Lead shot consists of many tiny lead balls that are packed into the barrel of the firearm together. If the target is an empty square, treat it as having an AC of 10. First, roll a d8. This magic bullet explodes in a great ball of fire on impact. Wheellock pistols known as “starwheels” are sometimes sold or traded across Toril by spelljammer crews, or they are stolen from crews by local thieves. If you lower this magic weapon after making an attack with it, the clockwork mechanism inside of it rotates the chamber to align with the powder tube, allowing it to fill with powder, before aligning with the second tube, allowing it load ammunition. EOTech ATPIAL High Power Advanced target Pointer is a technologically sophisticated laser sight that vastly improves your night combat capabilities. Touch a willing creature. View/set parent page (used for creating breadcrumbs and structured layout). If you wish to keep firearms as rare and mysterious as magic items, you can use the following chart to determine the cost and availability of firearms and related items. As magic items are meant to be acquiredd sparingly, Smokepowder should be available in large enough quantities that it can keep your party supplied for a while. This matchlock pistol has a flared muzzle decorated to look like a dragon's gaping maw, and the rest of the barrel is covered in small scales. Price: 50gp pistol 80gp musket. DM. Instead of making an attack roll against the target's AC, the target must make a Dexterity saving throw against a DC of 8 + your attack bonus. A Musket question (5e DMG) 5th Edition. If it does not, the bullet still attempts to hit them, but they narrowly avoid being harmed by it. View wiki source for this page without editing. Pathfinder’s campaign setting uses the rules for emerging guns, which is also the default category of gun rarity. One important development is that firearms are entering numerous worlds from sources in wildspace. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. Less prone to misfiring than the matchlock mechanism. When you then raise the firearm, the chamber aligns itself with the barrel, allowing you to fire the loaded ammunition without the need to reload. A creature struck by this magic bullet must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. One tube can be filled with seven attacks worth of smokepowder and the other with seven loads of ammunition (bullet or shot), in addition to the smokepowder and bullet that can be loaded down the barrel. Each affected creature takes 6d6 fire damage on a failed save, or half on a success. Reloading a firearm requires two hands. Musket, muzzle-loading shoulder firearm, evolved in 16th-century Spain as a larger version of the harquebus. Arquebus. Attaching the lens is an action, while detaching it can be done as a bonus action. As an action, a creature can light a smokebomb and throw it at a point up to 60 feet away. This table attempts to conform to the rarity and distribution of firearms in the Realms, with the common arquebus and blunderbuss being the most likely rolls, and the starwheel pistols and arquebuses used by spelljammer crews being the least likely rolls. Firearms and gunslingers are not for every campaign, and even if you are excited about introducing firearms into your campaign, you should still make a decision about how commonplace they are. The smallest and most compact firearm, the pistol is also one of the rarest firearms, as most people not only prefer firearms with longer range, but the pistol itself requires greater craftsmanship to craft. Creative Commons Attribution-ShareAlike 3.0 License. The Musketeer is a new class for D&D 5e and includes three subclass archetypes: The Defender of the Righteous, the Investigator, and the Pirate. Change the name (also URL address, possibly the category) of the page. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. A great weapon of unknown origin, some say the Firebrand was crafted by Gond himself, while those on other worlds attribute it to any number of other gods, such as Murlynd, Hephaestus, or even Reorx. You have a +1 bonus to attack and damage rolls made with this magic weapon. Wikidot.com Terms of Service - what you can, what you should not etc. If the cantrip normally harms multiple targets, then the spellstrike only harms the target of the musket attack. 1362 DR: Arquebuses and other similar weapons become more common (people stop looking at the player characters strangely when they ask about them). They have resistance to non-magical bludgeoning, piercing, and slashing damage from ranged weapons (but not siege weapons). Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1. Ancestral Anthologies Vol. Each bullet and powder charger can be loaded separately as normal, or all eight can be loaded as an action. Each barrel can be fired separately, or both can be fired at the same time, allowing you to perform two attacks instead of one. Additionally, a named bullet has advantage on attack rolls made against its intended target. No Guns: If you do not want guns in your campaign, simply don’t allow the rules that follow. Latest 5th Edition Products in the Open Gaming Store! In Dragonlance, tinker gnomes do create some primitive firearms, but due to the reputation of gnomish artifice, firearms are not widespread, and are limited to only handgunnes and arquebuses. A spellstrike is similar to a ranged weapon attack, except that you cast a single offensive cantrip as part of the attack. Each creature in a 20-foot-radius sphere around the point where it strikes must make a DC 15 Dexterity save. Handguns Rifles Shotguns View All. Flintlock Musket Exotic Two-Handed Projectile 1. Notify administrators if there is objectionable content in this page. This magic bullet causes the target to glow like a torch for 10 rounds (1 minute). Before it can be fired, the ribald must be loaded. Curse. Find out what you can do. When attacking a target within half this weapon's normal range, roll an additional damage die and add it to the weapon’s damage. Whenever you make an attack with this magic weapon and fire lead shot, the weapon unleashes repeated volleys of pellets. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. DND 5th Edition community wiki. This cantrip must be one that has a casting time of 1 action, deals damage to one or more targets, and has a range greater than 10 feet. However, if you wish firearms to be common enough that characters in your game can be proficient with them from the start, then they can be divided as follows: Simple Weapons: Blunderbuss, arquebus, and caliver. Though the DMG contains rules for a blackpowder pistol and musket, these are quick and simple examples, not a fleshed out ruleset for frequent use in a campaign. Allow them to be a normal +1 bullet when examined so you wish to ignore the firearms. Worn or carried a 60-foot cone that that on a normal starwheel weight... Harms multiple targets, then the spellstrike only harms the target is a magic bullet appears to be,... 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